![]() If I wanted to just kill off the party I can easily do so, even if they all sport Wand of Meteor Swarm. Aaron, when I speak of balance and overpoweredness, I am always thinking of intra-party balance the combat balance between party members. "when it is the answer there is nothing wrong with the party being able to provide said answer" said he, completely ignoring the fact it isn't the "party" that is providing said answer, it is always one and the same party member. no, but when you are lost in the Underdark, it is the answer to very many problems indeed. "lightning bolt is not the answer to every problem". ![]() Handing out a regular Wand of Lightning Bolt at levels 4-5* seems crazily mind-staggeringly overpowered to me. *) The precedent for Staffs is one charge per spell level, but the normal cost would be 1, 3, 5 charges for spells of level 1, 2, 3 as usual. What do you think of the item itself, Aaron? Am I too stingy? Should I transform it into a staff, perhaps allowing you to cast several lightning-themed spells (a level one spell for 1 charge lightning bolt as 3 or 5* charges)? A Wizard looking to scribe LB into her spellbook would of course be happier than that). (Assuming you can already cast the spell. And even right at level 5, the scroll effectively represents "treasure that provides a single level 3 spell slot". If you find the scroll before level 5, there is a risk of miscasting. Do note that my proposed item attempts to solve both issues.Īttunement is not a cost at low levels, because it is unlikely a character has accumulated more than three significant items that early.Īs for the scroll suggestion, I sincerely hope you would be much more excited about finding this wand than a scroll of LB. Going nova during a wilderness trek is much more reasonable than when you're assaulting a dungeon, for instance.īut you're right: at 5th level, being granted six regular LBs is crazy powerful too. Not only does it significantly contribute to your ability to defeat said foe instead of retreating, wilderness adventures are notorious for having short adventure days (few encounters). A 13d6 bolt is the smart choice if you're on a travelling adventure and encountering a monster above your regular punching grade.
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